Autor Tema: Hilo Oficial Resident Evil: Operation Raccoon City  (Leído 419091 veces)

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Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #720 en: 15 de Marzo de 2012, 08:02:33 pm »

Desconectado naitsirc

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¿En algún lugar en especial o solo en las calles...? ¿No sera en la fabrica... no?... Porque me JODERÍA mucho que pusiesen como "canónico" el "Jill no se salvo por su cuenta, en realidad fueron los Spec Ops que le ayudaron en la sombra :3"

Pero si, es un notición, si no "jode" al Re3 seguro que me encanta =O Intentare verlo como no-canónico.

No, a ver, he encontrado la noticia en español y por lo visto entendí algo mal el inglés (yeh) El capítulo comienza cuando Jill se encuentra por primera vez con Nemesis (cuando mata a Brad) pero los Spec Ops irán por su cuenta combatiendo a la USS y a las BOWS y tal vez nos crucemos con ellos en escenas de video y puede que hasta luchemos con Nemesis cuando el no persiga a Jill (ya me gustaría a mi) (^O) ¿Donde será? Pues imagino que en las calles aunque no lo han dicho. He editado el mensaje de mas arriba con la noticia en español por si la quieres ver

Un saludo

Gracias a Vicky Redfield por las firmas y a Shiro. R por el logo
Thank you Dyssidia ;-)

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #721 en: 15 de Marzo de 2012, 08:16:40 pm »

Desconectado DaCaLDayz

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No, a ver, he encontrado la noticia en español y por lo visto entendí algo mal el inglés (yeh) El capítulo comienza cuando Jill se encuentra por primera vez con Nemesis (cuando mata a Brad) pero los Spec Ops irán por su cuenta combatiendo a la USS y a las BOWS y tal vez nos crucemos con ellos en escenas de video y puede que hasta luchemos con Nemesis cuando el no persiga a Jill (ya me gustaría a mi) (^O) ¿Donde será? Pues imagino que en las calles aunque no lo han dicho. He editado el mensaje de mas arriba con la noticia en español por si la quieres ver

Un saludo

Deduzco entonces que sera cerca de la comisaria... Mmmm... Sera interesante, gracias por la noticia, y gracias por postearla en español ^^
A lo mejor hay suerte y te enfrentas también a Nemesis =D estaría bien... xDD


Supervillano oficial del foro.
¡¡Este foro de zombis esta BASTANTE MUERTO!! D:

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #722 en: 15 de Marzo de 2012, 10:07:16 pm »

Desconectado mayastella

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Sí, gracias por la noticia, me encantará saber que veremos a Jill pululando por la ciudad y que no tendremos que matarla al ser de los SPEC OPS, sin duda gran noticia, espero que Mayo llegue pronot... ajajja, menuda locura la mia, comprarme el juego en los finales del curso!!  (haxhax) (haxhax)
« Última modificación: 15 de Marzo de 2012, 10:08:59 pm por mayastella »

Vlady  Andy  Alex   Proyecto_Alice  Sacedog  L.S.K.real  ley300  Birkina  Mortuus  FORTUNA2009  HSekeer  Demian  ada16  Lithium Gracias por todo ^^
Annyela, compartiendo muchas cosas en común ^^   Tyrano mi tyrant en tu honor

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #723 en: 15 de Marzo de 2012, 10:17:58 pm »

Desconectado FORTUNA2009

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Muchísimas gracias naitsirc  por tanta noticia  (yeh) (yeh).

Pues ahora  aparte de tener ganas locas arrebatadas de que salga el juego ya, tengo deseos enormes por ese 1º de los capitulos de los Spec-ops  (yeh) (yeh) (yeh), será muy impactante de seguro (:D) (:D) y me gusta mucho de que salgan ahí también los personajes " principales" desde el punto de vista de los soldados del gobierno , va ser muy interesante saber como reaccionarán y lo que dirán de ellos ...

Además es una alegría ( vaya chafa de que el DLC gratis sea también para xbox jeje, que suertudos  (:D) (:D) lo tiene todo,pensé que sería un premio de consolación por lo del modo exclusivo (;@)), saber que las historias de  los USS y Spec-ops van por caminos distintos, pero que se cruzarán en ciertos puntos.

Este juego será muy largo ( aunque venga trozeado) y con mucho material  (haxhax) (haxhax) (haxhax).
¡ Gracias a Vicky Redfield, por la firma!

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #724 en: 16 de Marzo de 2012, 03:08:23 pm »

Desconectado naitsirc

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Trofeos renovados del juego, por lo visto han añadido mas trofeos ademas de poder ver los del DLC gratis, echadle un vistazo, hay trofeos muy interesantes.
http://www.ps3trophies.org/game/resident-evil-operation-raccoon-city/trophies/

Un saludo

Gracias a Vicky Redfield por las firmas y a Shiro. R por el logo
Thank you Dyssidia ;-)

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #725 en: 16 de Marzo de 2012, 03:49:54 pm »

Desconectado Chris_Chocobo

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Por una parte me alegra mucho que nos vayan a reglalar el dlc de los spec ops, pero por otra parte coincido con naitsir, eso significa que vana  vender misiones por separado,....

Nos van a sacar un hueeeeeeeevo de dinero, a base de dlcs al final nos costara el juego 150 euros o mas, si compráramos todo claro XD..
y yo no lo haré eso esta claro.


En los tiempos que corren, seguro que Capcom saca una Gold Edition de este juego con todos los DLC incluidos. Cada vez le estoy cogiendo mas asco a la era del formato digital. Si sirve para complementar algo que no cabe en el juego esta bien, porque es tonteria sacar el mismo juego pero con un solo mapa mas, pero esto de sacarlos ya incompletos aposta para cebarnos a DLC me parece una guarrada...


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Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #726 en: 16 de Marzo de 2012, 06:08:39 pm »

Desconectado dok

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Hola, estuve varios dias fuera. Por los foros ya hay gente que pudo jugar a este juego. Y la verdad el juego viene mal en cuanto a campaña, hay gente que se lo termino en 4 horas. Entre otras cosas:
Spoiler
-El famoso matar a Leon o a otros personajes, resulta insignificante.
-El final parece ser totalmente decepcionante.
-La historia no solo es escasa, sino que resulta absurda por momentos.
-La IA de los enemigos como de los bots del equipo parece ser lamentable.
-La pelea con los bosses no se siente como tal.
-Muy pocas cosas positivas se rescataron del juego
Cuando este en mi casa si nadie lo hace pongo las opiniones completas de quienes probaron el juego. En una revista inglesa le pusieron la linda nota de un 3, y todo apunta que si alguien lo compra para comprarlo en singleplayer, es la peor inversion.
PD: Me parece una verguenza que la campaña de los Spec Ops se venda aparte, me suena que ya la tenian lista de hace rato, y mas si el juego por ahora no pinta bien.
Saludos.

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #727 en: 16 de Marzo de 2012, 06:31:38 pm »

Desconectado naitsirc

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Hola, estuve varios dias fuera. Por los foros ya hay gente que pudo jugar a este juego. Y la verdad el juego viene mal en cuanto a campaña, hay gente que se lo termino en 4 horas. Entre otras cosas:
Spoiler
-El famoso matar a Leon o a otros personajes, resulta insignificante.
-El final parece ser totalmente decepcionante.
-La historia no solo es escasa, sino que resulta absurda por momentos.
-La IA de los enemigos como de los bots del equipo parece ser lamentable.
-La pelea con los bosses no se siente como tal.
-Muy pocas cosas positivas se rescataron del juego
Cuando este en mi casa si nadie lo hace pongo las opiniones completas de quienes probaron el juego. En una revista inglesa le pusieron la linda nota de un 3, y todo apunta que si alguien lo compra para comprarlo en singleplayer, es la peor inversion.
PD: Me parece una verguenza que la campaña de los Spec Ops se venda aparte, me suena que ya la tenian lista de hace rato, y mas si el juego por ahora no pinta bien.
Saludos.
¿Que ya lo han jugado? Si no sale hasta la semana que viene ¿como lo han jugado?

¿Puede ser Games TM, la misma que le dio un 6 a Revelations?

Un saludo
« Última modificación: 16 de Marzo de 2012, 08:41:32 pm por naitsirc »

Gracias a Vicky Redfield por las firmas y a Shiro. R por el logo
Thank you Dyssidia ;-)

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #728 en: 16 de Marzo de 2012, 06:40:38 pm »

Desconectado KIRA-USS

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¿Puedes poner un enlace de la revista inglesa ésa? Me interesaría leer el análisis que le ponen para ponerle un 3


¡¡¡CAPÍTULO 25-REVELACIONES PUBLICADO!!!


CURIOSIDADES DS:

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #729 en: 16 de Marzo de 2012, 08:49:05 pm »

Desconectado HeartSeeker

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   Dok, ¿puedes mostrar el link de la revista o algo similar? Es algo que me intriga bastante, no veo el porque, si parece un gran juego que promete demasiado. Solo queda ver que esta pasando con esto, espero que no sea un mal juego, yo por lo pronto lo dudo muchísimo así que veré como es el juego cuando salga a la venta.



Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #730 en: 16 de Marzo de 2012, 09:16:13 pm »

Desconectado FORTUNA2009

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En los tiempos que corren, seguro que Capcom saca una Gold Edition de este juego con todos los DLC incluidos. Cada vez le estoy cogiendo mas asco a la era del formato digital. Si sirve para complementar algo que no cabe en el juego esta bien, porque es tonteria sacar el mismo juego pero con un solo mapa mas, pero esto de sacarlos ya incompletos aposta para cebarnos a DLC me parece una guarrada...

Pues seguramente sí saquen una versión Gold de este juego, seguramente será para el año que viene,y aque est eaño, ya está bastante ocupado de juegos...

Y lo de los formatos digitales y los DLC, creo que ya es una norma nueva de Capcom, pues no han dicho, que según ellos al formato disco, le quedan unos 5 años y que luego gobernará el formato digtal  (:O) (:O) (:O), yo lo alucino mucho con estas cosas.

Donde queda ya el comprarte un juego y que todo se fuera desbloqueando según terminabas la primera partida de la historia, ese momento en el que salían, como en el RE4 : los mercenarios, el asigment Ada , el Separate Ways... que recuerdos más buenos  (:D) (:D) (:D),todo metidito en un solo disco.
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Pues si que son adelantados estos ingleses y unos encuentra-fallos, yo en lo personal no me fio de estas críticas, la mejor crítica es la personal de uno y no la de la gente,...además que con el problema que ha habido en el game de allá, ahora resulta que una revista super guay y unos cuantos más que ya lo ha jugado, ¿que tienen privilegios o algo así? (hum?).

A parte del tiempo que se han jugado la historia, 4 horas ( según ellos...estos no se movían ní para comer, no saben que es recomendable descansar cada cierto tiempo (^_^)), hay que sumarle la mision de los Spec-ops, que aunque sea aparte , es igual a la de los USS y durará lo mismo ó más...más los modos de juego extra, han condenado un juego, solo por la duración  del modo campaña  (_._) (_._) (_._)...

Además como es eso de los que lo vayan a jugar en modo solo es una mala inversión, ní que ellos me lo comprarán a mí  (_._) (_._)...como se puede ver estoy mega indignada con esta clase de cosas, de estas revistas....

No me van a fastidiar MÍ juego  (allxgood).

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Por otro lado los trofeos ahora son más, muchos más , son una pasada, incluso el del modo 1º de los Spec-ops, tiene muchos  (yeh) (yeh) (yeh)....

Gracias naitsirc y dok por las cosas  (^O).


PD= Por cierto he visto en el GAME, que los DLC que dan son enviados en el plazo de una semana por correo electrónico ...¿ esto es así siempre con los DLC? (hum?) (hum?)...yo que lo quería en su salida y habrá que esperar  (;@).

¡ Gracias a Vicky Redfield, por la firma!

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #731 en: 16 de Marzo de 2012, 09:29:25 pm »

Desconectado dok

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¿Que ya lo han jugado? Si no sale hasta la semana que viene ¿como lo han jugado?
Según tengo entendido, a algunas personas les llego el juego antes (en USA) por haberlo comprado en la tienda de Capcom. Igual creo que para que un juego tenga un 3 debe ser injugable, y este no parecía ser el caso a pesar de algunas carencias que para mi parecía tener, por lo que puede ser algo exagerado y para llamar la atención.
Les dejo las impresiones de los usuarios que jugaron al juego y lo pasaron, aclaro que esta en ingles. TIENE MUCHOS SPOILERS RELATIVOS AL JUEGO, asi que leerlo bajo su propio riesgo  (yeh):
Opinión 1:
Ingles:
Spoiler
MY IMPRESSIONS SO FAR...(Updated 11:00AM eastern time)

Bolded type is my new impressions.(This is let you guys see how my mind has changed after spending more time with it).

I finished the game on normal and working on professional. Normal took me around 5 hours. So i'm jsut gonna say your first play through can range between 4-6 depending hrs.

(I decided to move this to front as it makes life easier for people to read, and I will answer any questions here too =D)

You get the U.S.S costume pack as a voucher code for the limited edition, i'm not sure about the standard.

No, Claire's hair does not move yet nor I think it ever will.

The sign you get for pre-ordering is pretty bad. The embossed lettering does not match the words and the texture looks low-res like a cheap knock off than an official product.

As for my impressions of the game 4 levels of the game on professional (ONLINE CO-OP), and 6 on normal (SINGLEPLAYER)

I Still can't get into a match for versus modes.

- NEW very useful feature- diving 360degrees and shoot at the same time. You don't only feel like a badass doing it, but its gonna be a crutch you will need to learn to survive especially on professional.

-NEW 360 degree autoaim pistol (all secondary weapons have this feature. Think of a top down stick shooter, by holding down the switching weapons button you can make your chracter "autoaim" and fire at nearby enemies in that direction using your thumbstick. Works well and compliments the 360 melee.

- If you are playing with a group, please play professional. Any other difficulty would be too easy IMO. Unless your going back for collectables and achievements.

- Healing items are quite generous (applies on both modes. If you use and sprays, anyone within your vacinity will get healed, ala RE5)

- After beating a level you can opt to go into freeplay mode, this I believe does not wipe your current status during the campaign.

-EXP is earned during multi/single player which allows you to upgrade your armoury.

- There is no way to tweak any GUI, or gameplay mechanics beyond difficulty ( I know it sucks, because i find shooting my tea mate after she becomes a zombie to revive her again makes no lick of sense)

-Bots act as subsitute for players until someone joins the game like L4D

-Matchmaking for drop in and out co-op is pretty good, I got in games fairly quick with minimal short loading screens. You can always set it to private so you wont have trolls coming into our game.

- You hold down the revive button for 3secs to revive your ally as manytimes as you want

Negatives

-Ai on both sides are hit or miss. my team consisted of 4 eyes, Vector, spectre, bertha. 4 eyes loves spamming her ability like there is no cooldown for her inducing ability. Vector likes to go rambo while invisible and it does not work half the time (he takes down one dude but gets shot down from the rest). Bertha heals me Most of the time when i'm in low health. On the other specturm of that they wander aimlessly soaking up bullets

Enemy Ai: They love standing outside of cover don't they?

Gameplay

- Enemies take WAY too many shots to down, spec-ops especially, and you run out of ammo quite fast because of this. This is compensated with infinte ammo cases scattered generously everywhere. (On normal difficulty enemies take less bullets to go down, and they deal less damage. Item spawns I believe are the same on both modes.)

- Enemies sometimes randomly drop items (ie. Ammo, herbs, sprays, grenades, )

- Guns have alot of recoil, pistols are painfully weak (Take it as it is, I don't mind it)

-The cover system works half the time: Since there is no button to actaully get into it, the character dictates where you can take cover. This works fine if I knew which objects can be used as cover, also the game itself has a hard time recognizing cover itself (Sometimes when I'm standing in front of a coverable object I wont take cover unless i take a step back and go forward again or nudge my chracter a bit) - Stand by this

- You CANNOT vault over cover but you CAN blindfire (this is very ineffective unless the person is literally less than a meter away from you on the other side of cover. There are also instances I found myself not able to drop down from a ledge 2 feet high at most at some points.

- You HAVE to pop out of cover to throw a grenade, or pick up a fallen ally. (IMO this dumb design decision got me killed alot of times because I was trying to throw a stun grenade and run of to get an herb 2 meters away, gets to you sooner or later).

-When you are in cover, your not always really in cover. Sometimes the enemy can still fire at you.

- I have not experienced any glitches per se, but I did have enemies spawn in front of me alot in plain sight. Most notably during a specific boss fight

-"Boss Fights" I found to be formulaic, but made up with "triple conflict".

- The game slows down when there is too much going on, but nothing like skyrim on the ps3 (pre-patch)

-Guns sound weak or muted, the music is alright. The sound effects are weak as well.

- I found the waypoint constantly nudging you to the next objective an eyesore, can't it just be on the minimap?

-MELEE IS TOO OVERPOWERED- You can clear a room full of zombies by spamming the melee button and using the directional stick to hit your targets, you can enter the execution mode when you deal enough damage, for me thats 2-3 melee strikes. (I felt like Frank West with a cleaver lol)

- Checkpoints, autosaves constantly and your teamates respawn on each checkpoint. You can revive your teamates constantly to get back half health and ammo. (Depending on the level the checkpoints can be brutally harsh or generous)

- Default Autoaim is far too generous, but I believe you can turn it off.

- Nemisis... WTF happened to you man. People were right when they called him a walking turret.

- Animations are good, just the transitions between them are bad. IMO the smoothest animations come from the Enemy monsters if I had to decide.

Positives

- There is a huge unlock tree of abilities and guns you can buy and upgrade multiple times (for those excessive hoarders out tehre like me)

- The game is "awesome" when it actaully works. Meaning you are minding your enviroments because of the zombies and spec-ops together which creates "three way conflict" It got my heart racing.

- There is an option for southpaw, inverted, multiple language settings on top of english, like french, spanish, german, and italian.

- There is alot of blood no matter what you do or who you shoot, and really cool dismemberments. (I had an instance where the zombie lost both its hands, or had one leg crawling with one arm.

- I like the infection meter, because it creates tension to make you scramble for antiviral sprays which are kinda hard to come by. (you can delay the infection by using herbs or first aid sprays)

-There is friendly fire on, and deadly as hell. Most notably on professional(Think Autoshotty on Expert Campaign in L4d inches away)

- The abilities I tested at least one of each. They were unique and always have some sort of use to help in any situation , and proven a necessity especially on professional.( These can be upgraded multiple tiems to suit your liking)

- There is alot of fan service believe it or not, Slant six did pretty good job recreating old re2/re3/ outbreak places and brought it into HD. I just wished I can explore these environments more.

-The game starts off slow, but once you start being in the heavily advertised "triple conflict" the game picks up a lot and becomes really tense.

I'm not going to lie, despite all its flaws. I did have fun playing by myself but a lot more with people online. The game starts off slow, but gets progressively more exciting, because of constantly new environments and embraces its "triple threat" mechanics in more dynamic ways. If only This game had more dev time to polish it up, and gave Die hard RE fans a way to customize their play experience, it would be a more than a Resident Evil spin-off to me.





UPDATED 11AM EST

- I beat the game, it was a horrible payoff at the end, like they ran out of ideas. Story was generic told via call of duty briefing scenes before each mission, and a short ending cutscene.

- You DON'T SEE ANY RESIDENT EVIL 3 GOOD GUYS (NO JILL, CARLOS, OR OTHER UBCS) The only notable casts you see are Ada, Sherry, Leon, Claire for less than a minute. Nicholai a little bit more.

- Essentially Claire and Leon's Fate is decided with a button to spare or execute, both play out in an anticlimactic way which really does not do anything for me.

- Professional is "hard" because enemies suck up a lot of bullets, and deal more damage. This will be remedied a bit if you play with 3 others. It is no way as hell frustrating as RE5, but will get kinda annoying in the good way. (ie. you will get grabbed by a licker, then whacked by zombies, while getting shot at by spec-ops = alot of damage/ death).

-Unlockables: I did not notice anything new after I beat it besides gallery art of concept photos. No hero's vs. villains unfortunately =/

- I did get an achievment glitch. I did not get anything for beating the last level for some reason.
FUENTE
« Última modificación: 16 de Marzo de 2012, 09:32:50 pm por dok »

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #732 en: 16 de Marzo de 2012, 09:30:38 pm »

Desconectado dok

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Opinion 2:
Ingles:
Spoiler
Do not buy this game if you're looking to play it for single player. If you plan to buy it for multiplayer as your main focus, go for it. But, do not expect anything worth anything out of single player.

Campaign is VERY short. I started playing the game around 5-5:30pm, somewhere in there. Had beaten the campaign by 11pm. That's like 6 hours of gamplay and that's about it. And that's only thanks to deaths and learning what to do etc.

Levels seem large when looking at the maps at times, but, they're extremely linear, really very little exploration involved and there really is absolutely 'nothing' to the game other than run and gun.

Storyline is absolutely atrocious. Do not even expect the game to even 'try' to tie itself to the existing canon. It's so far removed it's not even funny. The great majority of scenes are so out of place and the levels you visit are bland and boring. 80% of the game has you either on the random streets or in the Umbrella Laboratory. That's about it. The 5 seconds you're in the R.P.D. allows you to access Chief Irons Office, the hallway outside there, the rooftop and the main hall. That's literally it. You do not get to explore any of the R.P.D. beyond that, not even the front of the R.P.D. because once you head out the front door a cut scene plays and you're pushed beyond it.

Any of the classic characters you encounter (which include Hunk, Nicholai, Ada, Leon, Claire & Sherry only) are so shoe-horned in and forced it's not even funny. Again, the game makes zero attempt to try and make any of it fit with the games, it just is and that's all there is to it.

The story for U.S.S. themselves is extremely pitiful and boring, the boss battles are mundane and the ending(s) are so worthless and anti-climatic it almost makes you wonder why they even bothered. The game feels entirely like they made it as a multiplayer game and tacked on the single player campaign as an afterthought.

Also the whole 'Kill Leon' thing that they advertised so heavily? It's NOTHING like what you expect it to be:
It's simply a choice in the very final level of the game where you pick to either kill him or not and then get stuck in a moronic final battle against your own team. Two decide to defend Leon and two decide to Kill him. And that's the final battle, half the U.S.S. versus the other half of the U.S.S. and it's absolutely abysmally stupid.

And there's no cut scene regarding his death. You simply empty enough bullets into him and he falls over and the cutscene starts with him already dead.


There's no CG endings, no real finale, no nothing.

Gameplay isn't even that great. AI partners are 100% worthless and will do nothing the entire game save possibly shoot or melee an enemy off of you once in a blue moon. Outside of that, they will either stand around and do absolutely nothing, or shoot endlessly at nothing and never manage to kill anything for you or help whatsoever.

The game is also very glitchy in terms of hit detection and collision detection. You'll be firing at enemies and often not even dealing any damage for unknown reasons until you reposition yourself. Herbs or items may be right in front of you but you'll run up to them and not even get an option to use them until you run around in circles until the dialogue box decides to finally pop up. There were also a few herbs and ammo drops that refused to be picked up despite the fact I needed them.

As far as controls go, they're alright although nothing amazing. It's pretty standard fair for a TPS. If you've played Uncharted 3 you should know what to expect. None of it really feels very smooth though. Like in RE5 if i'm running forward and reach a spot to jump off of, I instantly get the prompt as I'm running and can transition from running to jumping instantly. Here it's like I have to run and 'stop' at the spot to get the prompt to jump down, thus leaving no transition whatsoever. It feels clunky that way.

I aim at zombies heads and shoot them dead on and often no shot even registers especially when using the handgun. Grenades seem almost pointless a lot of times because the detonation time between when you toss it and when it actually blows up is pretty long. So tossing it into a group of enemies ends up having the enemies or even zombies having LONG cleared out away from it by the time it finally explodes. About the only time a grenade works on a group is if the group is stationary and doesn't see you, which is rare.

Melee's aren't smooth either. It relies more on you mashing Circle in whatever direction and hoping it hits whatever. Yet, don't expect to get any kind of invincibility frames like usual. If you do a melee, enemies can still hit you. So if you decide to do a melee finisher, enjoy watching your health dwindle as you perform the animation.

Then there's the wonders of getting attacked so much that you can't even get up. I've had Hunters and Tyrants smack me and then stand over me and the second I get up, smack me down again, wash rinse repeat until I died with me being able to do NOTHING in the meantime.

Boss Battles are extremely worthless and dissapointing and rely on you simply emptying your clips into enemies and run over to the infinite ammo drop box in the corner when you run low and grab one of a dozen herbs littered throughout the area when you're low on health.

There is no strategy or depth to any of the fights. It's literally just you circling them to avoid attacks while unloading ammo into them until they die. About the only 'strategy' involved is that most of them won't take damage unless you hit them specifically in the head or the heart, that's about it.

There's also absolutely zero adlibs in the game. So unless you plan to voice chat with mics, don't expect to have ANY way to communicate with your partners when playing online with others.

Perhaps if the SPEC OPS campaign was included from the start, the single player might not be 'as' bad because at least that would give what? 10-12 hours of gameplay from two full campaigns? Then it might feel more worthwhile and content full. But, as it is, being all there is is an extremely short U.S.S. campaign for a single player mode, it's pretty much garbage.

Maybe if the single player mode didn't feel like worthless shit that leaves such a bad taste in your mouth when it's done, maybe I wouldn't be so dissapointed right now. Honestly, I knew the game wasn't gonna be anything amazing. I'm just so dissapointed at how lackluster the whole campaign is. It's just so pointless and shoe-horned in.

There's no sense of continuality either. Each mission just happens with no explanation of what the team was up to in between, and their whole storyline and plot are so poorly done. Cut scenes and dialogue are absolutely garbage. Every single thing is pretty much "Oh this is your mission! Oh ok now that we showed that char or B.O.W. forget about that mission, we don't care anymore." and that's that.

Tried to play Multiplayer but obviously not a single person is on it right now so I can't. Hopefully that will at least be fun because I'm so turned off by the single player. Single player is literally Left 4 Dead in third person to be honest. No better way to describe it. Though somehow Left 4 Dead managed to make more care more about the damn survivors which is sad.

I did play through the whole game in co-op online with my buddy though. There's no local co-op but online co-op was fine. Honestly, I think that's the only reason I even remotely had 'any' fun with the game was because I was playing with my friend. Again, the AI is so worthless and useless that playing solo would be such a chore and absolutely boring. Thankfully we used the vita's party chat to communicate throughout since there was no adlibs etc.

Honestly, the only real things I enjoyed in the game was hearing a remix (not even a great remix mind you, but a remix none the less) of Nemesis Final Metamorphasis during the Nemesis battle and hearing a remix of Tyrant's RE2 final battle theme during his fight. And also Moonlight sonata plays at one point (randomly on a piano with no one playing it. It's so shoe-horned in it's not even funny). That's it.

Anyway, that's the end of my rant for now. Really hoping I can try multiplayer soon to give me a better impression of the game.

Just really dissapointed with the game, which is really sad considering my expectations were incredibly low to begin with.

-----------------------------
It's funny too because all the things they hyped about the game were all BS. Like they hyped the 'kill' Leon thing and 'changing' the storyline of the RE universe etc. Yet, this NEVER HAPPENS. The choice for killing Leon affects NOTHING in the storyline whatsoever. Absolutely nothing. There is no alternate 'path' in the game you receive for it. You don't get to see things from a 'new perspective' by doing it.

They made it this huge deal and it's so shoe-horned in and so pointless and bland. All you literally have is the option to kill him and that is IT. It again, affects NOTHING AT ALL.

They hyped seeing various chars and locales yet any char you see is only there for a very brief period with zero actual impact on the game and no relevance whatsoever. Again, shoe-horned in.

All the 'locales' you visit last for like 3 seconds. You visit the RPD and the Clock Tower and the RPD as I mentioned lasts for a minute with like 5 rooms of it while the Clock Tower is solely the courtyard outside, you don't go inside the clock tower itself at all.

You also visit the Hospital which IS the hospital from RE3 (Known only because Nicholai blows it up just like in RE3), yet, you'd never be able to tell since it looks nothing like it. And the Umbrella Lab is the only other place you visit which makes up probably 1/3rd of the levels in the game since you visit it so many damn times.

Outside of that everything else is basically new and mostly just the random city streets and the new trainyard. The ONLY level in the game that actually 'looks' like it's actual counterpart 'is' the RPD and again, that's like 5 rooms and you're done. Every other area is entirely new and only vaguely resembles the actual location just barely.

They also hyped being able to see the events of Raccoon City from a new perspective through U.S.S. yet their storyline is so utterly pointless and contrived and forced that there's no experience involved. You don't come out of it feeling like you got to see things in a new and envigorating way. You just come out wondering why they even bothered.

MULTIPLAYER:
-Finally got some people to play multiplayer with. Team Attack is like a combo of Slayers and Survivors from RE5 versus together. You get points for killing enemies and other players.
Need to play more before I can give real impressions though. And yea you can level up but ill explain more later after I've got more multiplayer time in.

-Lmao game locks up and freezes when people rage quit. Happened to both my friend and I when the other ream rage quit.

-Heroes Mode is dumb. If you die you respawn as a spec ops or uss. You only get one life as a hero. They have more health and if all heroes on a team die you lose. Its super dumb though. Within 2 minutes of match start I killed the Ada and Nicholai on the other team. They didn't even get to do anything as the chars and rage quit once they realized they couldn't use them anymore.
Worthless mode that totally sucks the fun out of using RE chars.



FUENTE

Recomiendo que si lo quieren leer mejor y no saben ingles, copien lo que esta en ingles en spoilers y lo peguen en el traductor de google, asi pueden leer las dos versiones en paralelo y darle sentido a la version en español version google  (yeh)
Lo pongo como doble post porque por la cantidad de caracteres el foro no me deja publicarlo en un solo mensaje.
Saludos.
« Última modificación: 16 de Marzo de 2012, 09:31:38 pm por dok »

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #733 en: 16 de Marzo de 2012, 10:10:00 pm »

Desconectado naitsirc

  • MA-124 Hunter Gamma
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Opinion 2:
Ingles:
Spoiler
Do not buy this game if you're looking to play it for single player. If you plan to buy it for multiplayer as your main focus, go for it. But, do not expect anything worth anything out of single player.

Campaign is VERY short. I started playing the game around 5-5:30pm, somewhere in there. Had beaten the campaign by 11pm. That's like 6 hours of gamplay and that's about it. And that's only thanks to deaths and learning what to do etc.

Levels seem large when looking at the maps at times, but, they're extremely linear, really very little exploration involved and there really is absolutely 'nothing' to the game other than run and gun.

Storyline is absolutely atrocious. Do not even expect the game to even 'try' to tie itself to the existing canon. It's so far removed it's not even funny. The great majority of scenes are so out of place and the levels you visit are bland and boring. 80% of the game has you either on the random streets or in the Umbrella Laboratory. That's about it. The 5 seconds you're in the R.P.D. allows you to access Chief Irons Office, the hallway outside there, the rooftop and the main hall. That's literally it. You do not get to explore any of the R.P.D. beyond that, not even the front of the R.P.D. because once you head out the front door a cut scene plays and you're pushed beyond it.

Any of the classic characters you encounter (which include Hunk, Nicholai, Ada, Leon, Claire & Sherry only) are so shoe-horned in and forced it's not even funny. Again, the game makes zero attempt to try and make any of it fit with the games, it just is and that's all there is to it.

The story for U.S.S. themselves is extremely pitiful and boring, the boss battles are mundane and the ending(s) are so worthless and anti-climatic it almost makes you wonder why they even bothered. The game feels entirely like they made it as a multiplayer game and tacked on the single player campaign as an afterthought.

Also the whole 'Kill Leon' thing that they advertised so heavily? It's NOTHING like what you expect it to be:
It's simply a choice in the very final level of the game where you pick to either kill him or not and then get stuck in a moronic final battle against your own team. Two decide to defend Leon and two decide to Kill him. And that's the final battle, half the U.S.S. versus the other half of the U.S.S. and it's absolutely abysmally stupid.

And there's no cut scene regarding his death. You simply empty enough bullets into him and he falls over and the cutscene starts with him already dead.


There's no CG endings, no real finale, no nothing.

Gameplay isn't even that great. AI partners are 100% worthless and will do nothing the entire game save possibly shoot or melee an enemy off of you once in a blue moon. Outside of that, they will either stand around and do absolutely nothing, or shoot endlessly at nothing and never manage to kill anything for you or help whatsoever.

The game is also very glitchy in terms of hit detection and collision detection. You'll be firing at enemies and often not even dealing any damage for unknown reasons until you reposition yourself. Herbs or items may be right in front of you but you'll run up to them and not even get an option to use them until you run around in circles until the dialogue box decides to finally pop up. There were also a few herbs and ammo drops that refused to be picked up despite the fact I needed them.

As far as controls go, they're alright although nothing amazing. It's pretty standard fair for a TPS. If you've played Uncharted 3 you should know what to expect. None of it really feels very smooth though. Like in RE5 if i'm running forward and reach a spot to jump off of, I instantly get the prompt as I'm running and can transition from running to jumping instantly. Here it's like I have to run and 'stop' at the spot to get the prompt to jump down, thus leaving no transition whatsoever. It feels clunky that way.

I aim at zombies heads and shoot them dead on and often no shot even registers especially when using the handgun. Grenades seem almost pointless a lot of times because the detonation time between when you toss it and when it actually blows up is pretty long. So tossing it into a group of enemies ends up having the enemies or even zombies having LONG cleared out away from it by the time it finally explodes. About the only time a grenade works on a group is if the group is stationary and doesn't see you, which is rare.

Melee's aren't smooth either. It relies more on you mashing Circle in whatever direction and hoping it hits whatever. Yet, don't expect to get any kind of invincibility frames like usual. If you do a melee, enemies can still hit you. So if you decide to do a melee finisher, enjoy watching your health dwindle as you perform the animation.

Then there's the wonders of getting attacked so much that you can't even get up. I've had Hunters and Tyrants smack me and then stand over me and the second I get up, smack me down again, wash rinse repeat until I died with me being able to do NOTHING in the meantime.

Boss Battles are extremely worthless and dissapointing and rely on you simply emptying your clips into enemies and run over to the infinite ammo drop box in the corner when you run low and grab one of a dozen herbs littered throughout the area when you're low on health.

There is no strategy or depth to any of the fights. It's literally just you circling them to avoid attacks while unloading ammo into them until they die. About the only 'strategy' involved is that most of them won't take damage unless you hit them specifically in the head or the heart, that's about it.

There's also absolutely zero adlibs in the game. So unless you plan to voice chat with mics, don't expect to have ANY way to communicate with your partners when playing online with others.

Perhaps if the SPEC OPS campaign was included from the start, the single player might not be 'as' bad because at least that would give what? 10-12 hours of gameplay from two full campaigns? Then it might feel more worthwhile and content full. But, as it is, being all there is is an extremely short U.S.S. campaign for a single player mode, it's pretty much garbage.

Maybe if the single player mode didn't feel like worthless shit that leaves such a bad taste in your mouth when it's done, maybe I wouldn't be so dissapointed right now. Honestly, I knew the game wasn't gonna be anything amazing. I'm just so dissapointed at how lackluster the whole campaign is. It's just so pointless and shoe-horned in.

There's no sense of continuality either. Each mission just happens with no explanation of what the team was up to in between, and their whole storyline and plot are so poorly done. Cut scenes and dialogue are absolutely garbage. Every single thing is pretty much "Oh this is your mission! Oh ok now that we showed that char or B.O.W. forget about that mission, we don't care anymore." and that's that.

Tried to play Multiplayer but obviously not a single person is on it right now so I can't. Hopefully that will at least be fun because I'm so turned off by the single player. Single player is literally Left 4 Dead in third person to be honest. No better way to describe it. Though somehow Left 4 Dead managed to make more care more about the damn survivors which is sad.

I did play through the whole game in co-op online with my buddy though. There's no local co-op but online co-op was fine. Honestly, I think that's the only reason I even remotely had 'any' fun with the game was because I was playing with my friend. Again, the AI is so worthless and useless that playing solo would be such a chore and absolutely boring. Thankfully we used the vita's party chat to communicate throughout since there was no adlibs etc.

Honestly, the only real things I enjoyed in the game was hearing a remix (not even a great remix mind you, but a remix none the less) of Nemesis Final Metamorphasis during the Nemesis battle and hearing a remix of Tyrant's RE2 final battle theme during his fight. And also Moonlight sonata plays at one point (randomly on a piano with no one playing it. It's so shoe-horned in it's not even funny). That's it.

Anyway, that's the end of my rant for now. Really hoping I can try multiplayer soon to give me a better impression of the game.

Just really dissapointed with the game, which is really sad considering my expectations were incredibly low to begin with.

-----------------------------
It's funny too because all the things they hyped about the game were all BS. Like they hyped the 'kill' Leon thing and 'changing' the storyline of the RE universe etc. Yet, this NEVER HAPPENS. The choice for killing Leon affects NOTHING in the storyline whatsoever. Absolutely nothing. There is no alternate 'path' in the game you receive for it. You don't get to see things from a 'new perspective' by doing it.

They made it this huge deal and it's so shoe-horned in and so pointless and bland. All you literally have is the option to kill him and that is IT. It again, affects NOTHING AT ALL.

They hyped seeing various chars and locales yet any char you see is only there for a very brief period with zero actual impact on the game and no relevance whatsoever. Again, shoe-horned in.

All the 'locales' you visit last for like 3 seconds. You visit the RPD and the Clock Tower and the RPD as I mentioned lasts for a minute with like 5 rooms of it while the Clock Tower is solely the courtyard outside, you don't go inside the clock tower itself at all.

You also visit the Hospital which IS the hospital from RE3 (Known only because Nicholai blows it up just like in RE3), yet, you'd never be able to tell since it looks nothing like it. And the Umbrella Lab is the only other place you visit which makes up probably 1/3rd of the levels in the game since you visit it so many damn times.

Outside of that everything else is basically new and mostly just the random city streets and the new trainyard. The ONLY level in the game that actually 'looks' like it's actual counterpart 'is' the RPD and again, that's like 5 rooms and you're done. Every other area is entirely new and only vaguely resembles the actual location just barely.

They also hyped being able to see the events of Raccoon City from a new perspective through U.S.S. yet their storyline is so utterly pointless and contrived and forced that there's no experience involved. You don't come out of it feeling like you got to see things in a new and envigorating way. You just come out wondering why they even bothered.

MULTIPLAYER:
-Finally got some people to play multiplayer with. Team Attack is like a combo of Slayers and Survivors from RE5 versus together. You get points for killing enemies and other players.
Need to play more before I can give real impressions though. And yea you can level up but ill explain more later after I've got more multiplayer time in.

-Lmao game locks up and freezes when people rage quit. Happened to both my friend and I when the other ream rage quit.

-Heroes Mode is dumb. If you die you respawn as a spec ops or uss. You only get one life as a hero. They have more health and if all heroes on a team die you lose. Its super dumb though. Within 2 minutes of match start I killed the Ada and Nicholai on the other team. They didn't even get to do anything as the chars and rage quit once they realized they couldn't use them anymore.
Worthless mode that totally sucks the fun out of using RE chars.



FUENTE

Recomiendo que si lo quieren leer mejor y no saben ingles, copien lo que esta en ingles en spoilers y lo peguen en el traductor de google, asi pueden leer las dos versiones en paralelo y darle sentido a la version en español version google  (yeh)
Lo pongo como doble post porque por la cantidad de caracteres el foro no me deja publicarlo en un solo mensaje.
Saludos.
Me lo he leido todo la opinión 1 y la opinión 2 (a mi los spoilers no me importan (yeh)) y me he quedado de piedra sobre todo con
Spoiler
Que casi no te encuentres con personajes de antaño, que lo de matar a Leon sea al final y no afecte en nada a la historia, fijate que lo de enfrentarse los del USS me lo imaginaba yo (^O)

Pero bueno, como mi último juego ha sido el RE5 y ya estoy cansado de él lo disfrutaré igualmente con campaña mala o con campaña buena, ademas de que soy algo "diferente" y se valorar los juegos desde otro punto de vista, y el multijugador promete mucho.

PD: Se me olvidó, seguro que la campaña USS es la mitad del juego y la Spec Ops la otra mitad, con lo que habría ganado el juego poniendola en el disco, menudos sacacuartos (_._)

Un saludo


Gracias a Vicky Redfield por las firmas y a Shiro. R por el logo
Thank you Dyssidia ;-)

Re: Hilo Oficial Resident Evil: Operation Raccoon City
« Respuesta #734 en: 16 de Marzo de 2012, 10:34:38 pm »

Desconectado FORTUNA2009

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Vale he leido las dos opiniones y lo que me parece es lo que yo digo, que cada uno debe " explorar " el juego por sí mismo, ya que 1ª opinión dice cosas 60% buenas y 40% malas a su parecer y la opinión 2, sólo dice cosas malas,me da la sensación de que es el típico o que no le gusta RE y jugó el juego para luego " destriparlo" a gusto o se exigió mucho y le decepcionó, lo único bueno es que dice que si hubiera venido las dos campañas juntas, el juego sería más largo  (U_u) (U_u), eso a estas alturas ya lo sabemos.

Por lo demás, son cosas que debemos mirar cada uno y luego opinar, lo que para unos es una decepción de fase o así...a lo mejor para otros es lo mejor del juego,para gustos colores.... (allxgood) (allxgood).
¡ Gracias a Vicky Redfield, por la firma!