¿Que ya lo han jugado? Si no sale hasta la semana que viene ¿como lo han jugado?
Según tengo entendido, a algunas personas les llego el juego antes (en USA) por haberlo comprado en la tienda de Capcom. Igual creo que para que un juego tenga un 3 debe ser injugable, y este no parecía ser el caso a pesar de algunas carencias que para mi parecía tener, por lo que puede ser algo exagerado y para llamar la atención.
Les dejo las impresiones de los usuarios que jugaron al juego y lo pasaron, aclaro que esta en ingles. TIENE MUCHOS SPOILERS RELATIVOS AL JUEGO, asi que leerlo bajo su propio riesgo

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Opinión 1:Ingles:
Spoiler MY IMPRESSIONS SO FAR...(Updated 11:00AM eastern time)
Bolded type is my new impressions.(This is let you guys see how my mind has changed after spending more time with it).
I finished the game on normal and working on professional. Normal took me around 5 hours. So i'm jsut gonna say your first play through can range between 4-6 depending hrs.
(I decided to move this to front as it makes life easier for people to read, and I will answer any questions here too =D)
You get the U.S.S costume pack as a voucher code for the limited edition, i'm not sure about the standard.
No, Claire's hair does not move yet nor I think it ever will.
The sign you get for pre-ordering is pretty bad. The embossed lettering does not match the words and the texture looks low-res like a cheap knock off than an official product.
As for my impressions of the game 4 levels of the game on professional (ONLINE CO-OP), and 6 on normal (SINGLEPLAYER)
I Still can't get into a match for versus modes.
- NEW very useful feature- diving 360degrees and shoot at the same time. You don't only feel like a badass doing it, but its gonna be a crutch you will need to learn to survive especially on professional.
-NEW 360 degree autoaim pistol (all secondary weapons have this feature. Think of a top down stick shooter, by holding down the switching weapons button you can make your chracter "autoaim" and fire at nearby enemies in that direction using your thumbstick. Works well and compliments the 360 melee.
- If you are playing with a group, please play professional. Any other difficulty would be too easy IMO. Unless your going back for collectables and achievements.
- Healing items are quite generous (applies on both modes. If you use and sprays, anyone within your vacinity will get healed, ala RE5)
- After beating a level you can opt to go into freeplay mode, this I believe does not wipe your current status during the campaign.
-EXP is earned during multi/single player which allows you to upgrade your armoury.
- There is no way to tweak any GUI, or gameplay mechanics beyond difficulty ( I know it sucks, because i find shooting my tea mate after she becomes a zombie to revive her again makes no lick of sense)
-Bots act as subsitute for players until someone joins the game like L4D
-Matchmaking for drop in and out co-op is pretty good, I got in games fairly quick with minimal short loading screens. You can always set it to private so you wont have trolls coming into our game.
- You hold down the revive button for 3secs to revive your ally as manytimes as you want
Negatives
-Ai on both sides are hit or miss. my team consisted of 4 eyes, Vector, spectre, bertha. 4 eyes loves spamming her ability like there is no cooldown for her inducing ability. Vector likes to go rambo while invisible and it does not work half the time (he takes down one dude but gets shot down from the rest). Bertha heals me Most of the time when i'm in low health. On the other specturm of that they wander aimlessly soaking up bullets
Enemy Ai: They love standing outside of cover don't they?
Gameplay
- Enemies take WAY too many shots to down, spec-ops especially, and you run out of ammo quite fast because of this. This is compensated with infinte ammo cases scattered generously everywhere. (On normal difficulty enemies take less bullets to go down, and they deal less damage. Item spawns I believe are the same on both modes.)
- Enemies sometimes randomly drop items (ie. Ammo, herbs, sprays, grenades, )
- Guns have alot of recoil, pistols are painfully weak (Take it as it is, I don't mind it)
-The cover system works half the time: Since there is no button to actaully get into it, the character dictates where you can take cover. This works fine if I knew which objects can be used as cover, also the game itself has a hard time recognizing cover itself (Sometimes when I'm standing in front of a coverable object I wont take cover unless i take a step back and go forward again or nudge my chracter a bit) - Stand by this
- You CANNOT vault over cover but you CAN blindfire (this is very ineffective unless the person is literally less than a meter away from you on the other side of cover. There are also instances I found myself not able to drop down from a ledge 2 feet high at most at some points.
- You HAVE to pop out of cover to throw a grenade, or pick up a fallen ally. (IMO this dumb design decision got me killed alot of times because I was trying to throw a stun grenade and run of to get an herb 2 meters away, gets to you sooner or later).
-When you are in cover, your not always really in cover. Sometimes the enemy can still fire at you.
- I have not experienced any glitches per se, but I did have enemies spawn in front of me alot in plain sight. Most notably during a specific boss fight
-"Boss Fights" I found to be formulaic, but made up with "triple conflict".
- The game slows down when there is too much going on, but nothing like skyrim on the ps3 (pre-patch)
-Guns sound weak or muted, the music is alright. The sound effects are weak as well.
- I found the waypoint constantly nudging you to the next objective an eyesore, can't it just be on the minimap?
-MELEE IS TOO OVERPOWERED- You can clear a room full of zombies by spamming the melee button and using the directional stick to hit your targets, you can enter the execution mode when you deal enough damage, for me thats 2-3 melee strikes. (I felt like Frank West with a cleaver lol)
- Checkpoints, autosaves constantly and your teamates respawn on each checkpoint. You can revive your teamates constantly to get back half health and ammo. (Depending on the level the checkpoints can be brutally harsh or generous)
- Default Autoaim is far too generous, but I believe you can turn it off.
- Nemisis... WTF happened to you man. People were right when they called him a walking turret.
- Animations are good, just the transitions between them are bad. IMO the smoothest animations come from the Enemy monsters if I had to decide.
Positives
- There is a huge unlock tree of abilities and guns you can buy and upgrade multiple times (for those excessive hoarders out tehre like me)
- The game is "awesome" when it actaully works. Meaning you are minding your enviroments because of the zombies and spec-ops together which creates "three way conflict" It got my heart racing.
- There is an option for southpaw, inverted, multiple language settings on top of english, like french, spanish, german, and italian.
- There is alot of blood no matter what you do or who you shoot, and really cool dismemberments. (I had an instance where the zombie lost both its hands, or had one leg crawling with one arm.
- I like the infection meter, because it creates tension to make you scramble for antiviral sprays which are kinda hard to come by. (you can delay the infection by using herbs or first aid sprays)
-There is friendly fire on, and deadly as hell. Most notably on professional(Think Autoshotty on Expert Campaign in L4d inches away)
- The abilities I tested at least one of each. They were unique and always have some sort of use to help in any situation , and proven a necessity especially on professional.( These can be upgraded multiple tiems to suit your liking)
- There is alot of fan service believe it or not, Slant six did pretty good job recreating old re2/re3/ outbreak places and brought it into HD. I just wished I can explore these environments more.
-The game starts off slow, but once you start being in the heavily advertised "triple conflict" the game picks up a lot and becomes really tense.
I'm not going to lie, despite all its flaws. I did have fun playing by myself but a lot more with people online. The game starts off slow, but gets progressively more exciting, because of constantly new environments and embraces its "triple threat" mechanics in more dynamic ways. If only This game had more dev time to polish it up, and gave Die hard RE fans a way to customize their play experience, it would be a more than a Resident Evil spin-off to me.
UPDATED 11AM EST
- I beat the game, it was a horrible payoff at the end, like they ran out of ideas. Story was generic told via call of duty briefing scenes before each mission, and a short ending cutscene.
- You DON'T SEE ANY RESIDENT EVIL 3 GOOD GUYS (NO JILL, CARLOS, OR OTHER UBCS) The only notable casts you see are Ada, Sherry, Leon, Claire for less than a minute. Nicholai a little bit more.
- Essentially Claire and Leon's Fate is decided with a button to spare or execute, both play out in an anticlimactic way which really does not do anything for me.
- Professional is "hard" because enemies suck up a lot of bullets, and deal more damage. This will be remedied a bit if you play with 3 others. It is no way as hell frustrating as RE5, but will get kinda annoying in the good way. (ie. you will get grabbed by a licker, then whacked by zombies, while getting shot at by spec-ops = alot of damage/ death).
-Unlockables: I did not notice anything new after I beat it besides gallery art of concept photos. No hero's vs. villains unfortunately =/
- I did get an achievment glitch. I did not get anything for beating the last level for some reason.
FUENTE