Autor Tema: Hilo Oficial Resident Evil 5: Alternative Edition  (Leído 145331 veces)

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Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #30 en: 02 de Marzo de 2009, 06:10:05 pm »

Desconectado Dex

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Unos buenos spoilers traen esos dos vídeos que anteriormente pusiste Mike:

Spoiler
entre ellos se ve claramente casi toda la escena de cuando Wesker agarra a Chris por el cuello para matarlo y Jill lo embiste hacia la ventana donde ambos caen:



Lo que Jill usaba no era un gorro sino un jockey, tambien se puede ver a Allyson infectada y como esta ataca a Chris.

EDIT: Usuario 0000000, podrias poner mejor las url de los scans o las imágenes pequeñas que te lleven a la imagen mas grande por favor, es que no me carga nunca la pagina y no puedo verlos. Tampoco pude ver la primera imagen que es el spoiler.


« Última modificación: 02 de Marzo de 2009, 06:13:46 pm por Dex »


Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #31 en: 02 de Marzo de 2009, 08:45:10 pm »

Desconectado ToNy

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Entevista a Jun Takeuchi ( la ultima pregunta es la mas omg)

Spoiler

Resident Evil 5 is almost upon us. It’s looming forward, with rusty shovel in hand, intent on scaring the bejeezus out of us while we hope and pray for a character that can run and reload at the same time. So to further fan our flames of desire, Capcom invited us over for a lengthy interview with the game’s producer, Jun Takeuchi, and we jumped at the opportunity.

-UGO: Okay, this has been pressing on our minds since we’ve had our hands on the early build: Why did you remove the merchant? And, is the beheaded guy in the beginning of the game—who resembles the merchant—a nod to that fan favorite character from RE4?

Jun Takeuchi: Regarding the Executioner and the similarity between him and the merchant: until you mentioned it just now, we had never really realized it. But now that you do mention it, they do look a little bit similar. But that was no conscious decision on our part.

Also there’re a couple reasons why the merchant doesn’t appear in the game. The first is that there’s another character that appears in the game named Irving, and he’s also someone who deals in weapons; he deals in bio-weapons. But of course, he sells them on the black market. So we didn’t want to have a bunch of people in the game who are all selling weapons independently of one another. Irving is a very important character in the story. The other reason is from a gameplay perspective. The game is currently split up into chapters and you are able to purchase weapons at the end of every chapter. It isn’t going to happen as you’re playing through the game; where you have to open up another screen or go to a select screen and choose something in a way that it takes you out of the experience.

Also, I think the merchant lives in Europe, so I don’t think he could have come to Africa.

Not necessarily, no. Co-op is a very important element to RE5. It’s the element that a lot of the game was designed around. But, if there is going to be a Resident Evil 6 in the future or any other further games in the franchise beyond that, then we will look and try to see what is best for that title and decide at that time. So no, it’s not going to be limited to co-op from now on.

-Now what did the decision to make RE5 co-op do for you production-wise? Were there avenues and opportunities that opened up because of its inclusion? Other areas where elements that you wanted to include just didn’t work because of the two-player focus?

One thing that having co-op in the game creates for us is a sense of limitless experiences that players can take from it. Depending on who you’re playing with or what kind of partner, you’re going to have a very different experience every time you play the game. So there’s no longer just “this is the one game experience when you play it.” Now , there’re many different experiences that you can have when you play the game and we feel that adds a new layer to excitement to it as a whole.

In terms of what we couldn’t do because of co-op, well… the development staff really couldn’t take any holidays.

[laughter]

-The RE franchise has always been big on cutscenes and storytelling and I’m wondering whether you think the new co-op element butt heads at all with other aspects of the game like narrative and pacing?

It was really something that we had to balance very carefully while we were developing the game. Certainly, if we overdid it on the main story or tried to have an important message or something, it would open up a couple of dangers when you were playing co-op. To give an example, if you have a game like Metal Gear Solid where it’s based around the director’s themes and messages and what he wants to say, then when you make the game co-op and one player gets the message and another player doesn’t then the players are going to be looking at the game differently. And that’s not a good thing when you’re playing co-op, so it was something that we needed to be careful with. But I do think that, as a Resident Evil game, it certainly has a very enjoyable and well-grounded story.

-So are you telling us that by opting to make the game co-op we’ve essentially lost some of the franchise’s subtlety?

To an extent, yes. We had to be careful not to overdo it with small but important details in the story—moments where people might lose track or fail to understand what’s going on. There were a number of moments where we had to be very careful.

-As the series continues, we’re seeing more and more of Albert Wesker pulling the strings on the sidelines. Is there an end in sight for this seemingly Wesker-centric series?

It may certainly be time to bring a close to that kind of Wesker-centric storytelling. Having said that, he is a very popular character. A lot of fans of the series really like Wesker. If there are future titles in the series he may be responsible for events in those as well, but it’s kind of hard to tell right now.

-Throughout the series players have handled a number of weapons and seen a number of unlockable costumes and other outfits. What are you favorites?

My favorite extra costume from a game had to be Jill’s unlockable costume from RE1. Where she had these big shoulder pads and the cap. That was a very unique and memorable costume for that character. In terms of weapons, my favorite weapon was Leon’s handgun—the VP-70—from RE2. That’s a real one that I like myself.



El Sr. Sephyroth no le deja enviar su comentario del video anterior, asi que me pidio que lo publique por el..

y es este:

Spoiler
Buen video me gusto mucho :D aparece la escena del flasback y jill es quien salva a chris si es que es la mejor y podemos ver que es castaña, quizas la del tubo tiene el mismo color lo que que debe ser el agua.El comercial nada nuevo solo lo del home y los scans buenimos, parece que jill coje rapido a Irving por si se suelta de la lengua o le roban el maletin que debe de contener algo


Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #32 en: 02 de Marzo de 2009, 09:39:30 pm »

Desconectado AlbertJhon

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Entevista a Jun Takeuchi ( la ultima pregunta es la mas omg)

Spoiler

Resident Evil 5 is almost upon us. It’s looming forward, with rusty shovel in hand, intent on scaring the bejeezus out of us while we hope and pray for a character that can run and reload at the same time. So to further fan our flames of desire, Capcom invited us over for a lengthy interview with the game’s producer, Jun Takeuchi, and we jumped at the opportunity.

-UGO: Okay, this has been pressing on our minds since we’ve had our hands on the early build: Why did you remove the merchant? And, is the beheaded guy in the beginning of the game—who resembles the merchant—a nod to that fan favorite character from RE4?

Jun Takeuchi: Regarding the Executioner and the similarity between him and the merchant: until you mentioned it just now, we had never really realized it. But now that you do mention it, they do look a little bit similar. But that was no conscious decision on our part.

Also there’re a couple reasons why the merchant doesn’t appear in the game. The first is that there’s another character that appears in the game named Irving, and he’s also someone who deals in weapons; he deals in bio-weapons. But of course, he sells them on the black market. So we didn’t want to have a bunch of people in the game who are all selling weapons independently of one another. Irving is a very important character in the story. The other reason is from a gameplay perspective. The game is currently split up into chapters and you are able to purchase weapons at the end of every chapter. It isn’t going to happen as you’re playing through the game; where you have to open up another screen or go to a select screen and choose something in a way that it takes you out of the experience.

Also, I think the merchant lives in Europe, so I don’t think he could have come to Africa.

Not necessarily, no. Co-op is a very important element to RE5. It’s the element that a lot of the game was designed around. But, if there is going to be a Resident Evil 6 in the future or any other further games in the franchise beyond that, then we will look and try to see what is best for that title and decide at that time. So no, it’s not going to be limited to co-op from now on.

-Now what did the decision to make RE5 co-op do for you production-wise? Were there avenues and opportunities that opened up because of its inclusion? Other areas where elements that you wanted to include just didn’t work because of the two-player focus?

One thing that having co-op in the game creates for us is a sense of limitless experiences that players can take from it. Depending on who you’re playing with or what kind of partner, you’re going to have a very different experience every time you play the game. So there’s no longer just “this is the one game experience when you play it.” Now , there’re many different experiences that you can have when you play the game and we feel that adds a new layer to excitement to it as a whole.

In terms of what we couldn’t do because of co-op, well… the development staff really couldn’t take any holidays.

[laughter]

-The RE franchise has always been big on cutscenes and storytelling and I’m wondering whether you think the new co-op element butt heads at all with other aspects of the game like narrative and pacing?

It was really something that we had to balance very carefully while we were developing the game. Certainly, if we overdid it on the main story or tried to have an important message or something, it would open up a couple of dangers when you were playing co-op. To give an example, if you have a game like Metal Gear Solid where it’s based around the director’s themes and messages and what he wants to say, then when you make the game co-op and one player gets the message and another player doesn’t then the players are going to be looking at the game differently. And that’s not a good thing when you’re playing co-op, so it was something that we needed to be careful with. But I do think that, as a Resident Evil game, it certainly has a very enjoyable and well-grounded story.

-So are you telling us that by opting to make the game co-op we’ve essentially lost some of the franchise’s subtlety?

To an extent, yes. We had to be careful not to overdo it with small but important details in the story—moments where people might lose track or fail to understand what’s going on. There were a number of moments where we had to be very careful.

-As the series continues, we’re seeing more and more of Albert Wesker pulling the strings on the sidelines. Is there an end in sight for this seemingly Wesker-centric series?

It may certainly be time to bring a close to that kind of Wesker-centric storytelling. Having said that, he is a very popular character. A lot of fans of the series really like Wesker. If there are future titles in the series he may be responsible for events in those as well, but it’s kind of hard to tell right now.

-Throughout the series players have handled a number of weapons and seen a number of unlockable costumes and other outfits. What are you favorites?

My favorite extra costume from a game had to be Jill’s unlockable costume from RE1. Where she had these big shoulder pads and the cap. That was a very unique and memorable costume for that character. In terms of weapons, my favorite weapon was Leon’s handgun—the VP-70—from RE2. That’s a real one that I like myself.



El Sr. Sephyroth no le deja enviar su comentario del video anterior, asi que me pidio que lo publique por el..

y es este:

Spoiler
Buen video me gusto mucho :D aparece la escena del flasback y jill es quien salva a chris si es que es la mejor y podemos ver que es castaña, quizas la del tubo tiene el mismo color lo que que debe ser el agua.El comercial nada nuevo solo lo del home y los scans buenimos, parece que jill coje rapido a Irving por si se suelta de la lengua o le roban el maletin que debe de contener algo

Spoiler
asi que ya sabemos donde salio el tarje de jill en el flashback XD, muy buena la entrevista , pero lastima que ya se sabe de que este sera el fin de wesker :(, pense que el seria el enemigo final de la serie, pero no lo sera, ya que en re6 sera otra persona, epro bueh, ya falta pcoo amigos  (yeh)

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #33 en: 03 de Marzo de 2009, 12:16:20 am »

Desconectado Sephyroth

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Bueno como os prometí aquí os dejo las imagenes donde se puede ver que es aprecido al traje de re1 pero con pantalon corto y tiene pelo castaño
Mike no se que me pasa que no me deja poner mensajes con lo de spoiler me da error siempre al enviar.. mirame si tengo algun problema o algo porque entonces nunca podre ponerlo en spoiler :(




« Última modificación: 03 de Marzo de 2009, 12:37:52 am por Sephyroth »

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #34 en: 03 de Marzo de 2009, 02:08:28 am »

Desconectado AlbertJhon

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Bueno como os prometí aquí os dejo las imagenes donde se puede ver que es aprecido al traje de re1 pero con pantalon corto y tiene pelo castaño
Mike no se que me pasa que no me deja poner mensajes con lo de spoiler me da error siempre al enviar.. mirame si tengo algun problema o algo porque entonces nunca podre ponerlo en spoiler :(






 aqui les dejo el trailer que cree para este jeugazo XD, me dicen como me quedo ;)

SPOILERS icluidos

http://www.youtube.com/watch?v=i9s0O-s_lDQ#noexternalembed&feature=channel_page

Spoiler
gua se ve que el traje de jill se parece mucho al remake (hasta tiene hombreras) otra cosa ,soy yo o a jill se le redujeron los senos XD, ella era boluptuosa XD , pero tal ves es un mal angulo


« Última modificación: 03 de Marzo de 2009, 03:00:13 am por AlbertJhon »

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #35 en: 03 de Marzo de 2009, 08:15:49 am »

Desconectado Max.Biohazard

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AlbertJhon, no creo que eso sea un trailer nuevo, talvez es solo un video hecho por algun fan. Va, talvez tienes razon, aunque no veo nada "diferente".

Nuevos Videos Comerciales RE5 España

Por fín estamos en el mes que saldrá a la venta lo próximo de Capcom: Resident Evil 5
Y aquí os traemos, en exclusiva(woooow), los dos anuncios que podremos ver en las televisiones españolas los próximos días cercanos al lanzamiento del juego (13 de Marzo). Desconozco si solo serán esos dos o habrá más, pero lo curioso es que ambos pertenecen a Xbox 360, sin mencionar para nada a PS3. Habrá que esperar por tanto para ver si Sony se ha dejado los “cuartos” para anunciar el juego para su consola o si en época de crisis ya se ahorra hasta la publicidad.

Video 1:

Video 2:

Fuente: NoSoloGames

Saludos
« Última modificación: 03 de Marzo de 2009, 08:18:45 am por Max.Biohazard »

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #36 en: 03 de Marzo de 2009, 11:57:57 am »

Desconectado Dj_Iori_Z_Kruspe

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AlbertJhon, no creo que eso sea un trailer nuevo, talvez es solo un video hecho por algun fan. Va, talvez tienes razon, aunque no veo nada "diferente".

El video está hecho por AlbertJhon... normal que pienses que está hecho por un fan... Jajajajajajaja!

No es por nada, pero no os habeis dado cuenta que los Comerciales en España duran siempre con casi todos los juegos, menos de 20 segundos?

Hoy te regalan un pedazo de Wallpaper de Sheva en 4 tamaños y la posibilidad de cambiar el fondo de la web de la BSAA y un par de sorpresas más actualizadas a fecha de hoy...







Yo invoco al moderador para que me ayude con el tamaño de la imagen... que me he pasado...
« Última modificación: 03 de Marzo de 2009, 12:25:10 pm por Dj_Iori_Z_Kruspe »




Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #37 en: 03 de Marzo de 2009, 12:51:42 pm »

Desconectado Sephyroth

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Los wallpapers ya se posteo , los comerciales en españa no son tan buenos .. a ver si los veo por la tele Max sabes donde descargarlos? Bueno y como dice el albert el trailer esta hecho por el xD
Espero que tambien saquen videos de Playstation comercial en españa , aunque tb tardaron en japo para playstation a ver que pasa...
« Última modificación: 03 de Marzo de 2009, 01:19:46 pm por Sephyroth »

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #38 en: 03 de Marzo de 2009, 01:52:07 pm »

Desconectado Michael Chandler

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Sephy, si puedes postea la noticia de los comerciales en España, concretamente con los videos ya subidos a nuestro canal de YouTube:



Al igual que mis dos vídeos SPOILERS que también están en el canal, y alguna que otra noticia que haya aparecido, es importante que se publique la noticia de los comerciales.

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #39 en: 03 de Marzo de 2009, 02:00:44 pm »

Desconectado AlbertJhon

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AlbertJhon, no creo que eso sea un trailer nuevo, talvez es solo un video hecho por algun fan. Va, talvez tienes razon, aunque no veo nada "diferente".



el video lo hice yo, trae todos los trailer que han salido hasta haora  incluyendo la esena de la ventana con jill y a alysson, solo quiero opiniones para ver si les gusta, muy bueno los comerciales de españa, haora lo que falta es un tRAiler en latinoamerica XD

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #40 en: 03 de Marzo de 2009, 02:14:07 pm »

Desconectado Sephyroth

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Sephy, si puedes postea la noticia de los comerciales en España, concretamente con los videos ya subidos a nuestro canal de YouTube:



Oks pero lo que yo queria decir que los pongais para descargar para tenerlos en el pc aparte los de los spoilers , Mike en un post anterior te dije qu eno me deja poner entre spoilers mensaje me da error siempre que pongo cosas entre spoilers.

Bueno tan solo quedan 3 dias para su salida en japon contando con hoy .. y dentro de na la semana que viene se acerca para nosotros :) bueno bueno

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #41 en: 03 de Marzo de 2009, 02:16:03 pm »

Desconectado AlbertJhon

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AlbertJhon, no creo que eso sea un trailer nuevo, talvez es solo un video hecho por algun fan. Va, talvez tienes razon, aunque no veo nada "diferente".



el video lo hice yo, trae todos los trailer que han salido hasta haora  incluyendo la esena de la ventana con jill y a alysson, solo quiero opiniones para ver si les gusta, muy bueno los comerciales de españa, haora lo que falta es un tRAiler en latinoamerica XD


Spoiler
si observan bien cuando jill taclea a wesker ella tiene una cola de caballo , y si saben bien, la que esta en el tubo tambien tiene una cola de caballo, osea confirmado de que es jill

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #42 en: 03 de Marzo de 2009, 02:48:59 pm »

Desconectado Dj_Iori_Z_Kruspe

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Spoiler
Y las que hay metidas en los tubos... me temo que van a ser clones creados por Tricell y Excella




Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #43 en: 03 de Marzo de 2009, 03:20:09 pm »

Desconectado 0000000

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Alguien esta que juega ya a el resident evil 5 veanlo :
http://www.justin.tv/swedishchopper2
dicen que el juego en version xbox360 es region free y con subtitulos al español
« Última modificación: 03 de Marzo de 2009, 03:22:21 pm por 0000000 »

Re: Hilo Oficial SPOILERS Resident Evil 5
« Respuesta #44 en: 03 de Marzo de 2009, 04:02:34 pm »

Desconectado W.Birkin

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Vaya anuncios más cortos, podrían haberlos echo algo mas largos jejejeje.
En fin, está bien, el 4 ni lo anunciaron (creo recordar).
Un saludooo